Lending Library
Literature
Books
- An Architectural Approach to Level Design – Christopher W. Totten – 2014
- Rule of Play: Game Design Fundamentals – Katie Salen, Eric Zimmerman – 2003
- Hamlet on the Holodeck: The Future of Narrative in Cyberspace – Janet H Murray – 1998
- Uncertainty in Games (MIT Playful Thinking Series) – Greg Costikyan – 2015
- How Games Move Us: Emotion by Design (MIT Playful Thinking Series) – Katherine Ibster – 2016
- The Art of Failure: An Essay on the Pain of Playing Video Games (MIT Playful Thinking Series) – Jesper Juul – 2013
- The Game Narrative Toolbox – Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler – 2015
- Quest: Design, Theory and History in Games and Narratives – Jeff Howard – 2008
- Andrew Rollings & Ernest Adams on Game Design – Andrew Rollings, Ernest Adams – 2003
- The Digital Role-Playing Game – Gerald A. Voorhees – 2012
Zines
- Psychogeography of Games – Hannah Nicklin & Contributers – 2016
- Hannah & The Klondikes – Hannah Nicklin – 201x
- This is A Radical Cake – Hannah Nicklin – 2016
- Let’s Play Outside: gamepoems for videogames outdoors – Thryn Henderson – 2017
Games
Boardgames
- Tokaido
- Tokaido Crossroads
- Elder Sign
- Elder Sign Gates of Arkham
- Elder Sign Unseen Forces
- Middle Earth Quest
- Forbidden Island
- Antidote
- Gloom
- Study in Emerald (1st edition)
- Carcassone
- Discworld
- Cards Against Humanity
- Exploding Kittens
- Codenames
- Palazzo
Videogames (Physical Copies thereof)
- PS4 Dishonoured 2
- PS4 The Last Guardian
- PS4 Uncharted: The Nathan Drake Collection
- PS4 Uncharted 4
- PS4 Rise of the Tomb Raider
- PS4 Fallout 4
- XBox360 Assassin’s Creed: Black Flag
- XBox360 Mass Effect 2
- XBox360 Mass Effect 3
- XBox360 Assassin’s Creed: Revelations
- XBox360 Portal 2
- XBox360 Halo Wars
- XBox360 Halo 3: ODST
- XBox360 Red Dead Redemption
- XBox360 Bioshock Infinite
- XBox360 Dark Souls III
- XBox360 Elder Scrolls IV: Oblivion
- XBox360 Gears of War 2
- XBox360 Battlefield Bad Company