This work is largely under NDA but as Game Designer for Tanglewood Games I designed of gameplay mechanics and UX for published and in-development titles (including Train Sim World 2) along with implementation of prototypes in in Unreal Blueprints.
This work is largely under NDA but as Game Designer for Tanglewood Games I designed of gameplay mechanics and UX for published and in-development titles (including Train Sim World 2) along with implementation of prototypes in in Unreal Blueprints.